Procedural generation

Results: 165



#Item
21Windows games / Linux games / Multimodal interaction / Doom / Display technology / Sonification / Procedural generation / Level design / Survival horror

Targeting Horror via Level and Soundscape Generation Phil Lopes, Antonios Liapis and Georgios N. Yannakakis Institute of Digital Games, University of Malta, 2080 Msida, Malta {louis.p.lopes,antonios.liapis,georgios.yanna

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Source URL: antoniosliapis.com

Language: English - Date: 2015-08-04 07:03:47
22Game artificial intelligence / Game theory / General video game playing / Artificial intelligence / Game Description Language / General game playing / Game / Pac-Man / Video game / Hyper-heuristic / Procedural generation / Google DeepMind

General Video Game AI: Competition, Challenges and Opportunities Diego Perez-Liebana Spyridon Samothrakis

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Source URL: dces.essex.ac.uk

Language: English - Date: 2016-06-05 09:59:55
23Software engineering / Software / Computing / Compiler construction / Programming language implementation / Procedural programming languages / Cross-platform software / Object-oriented programming languages / Domain-specific language / D / Assembly language / Compiler

LLDSAL: A Low-Level Domain-Specific Aspect Language for Dynamic Code-Generation and Program Modification Mathias Payer Boris Bluntschli

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Source URL: hexhive.github.io

Language: English - Date: 2016-06-13 11:08:40
24Graph theory / Procedural generation / Cycle / Graph coloring / NP-complete problems / Book:Graph Theory

Constrained Level Generation through Grammar-Based Evolutionary Algorithms Jose M. Font*1 , Roberto Izquierdo2 , Daniel Manrique2 , and Julian Togelius3 1 U-tad, Centro Universitario de Tecnolog´ıa y Arte Digital, C/P

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Source URL: julian.togelius.com

Language: English - Date: 2016-03-20 21:33:21
25Software / Gaming / Digital media / Role-playing video games / Video game genres / Linux games / Roguelike / Procedural generation / Rogue / Dungeon crawl / Level / Game mechanics

Patterns, Dungeons and Generators Steve Dahlskog Staffan Björk Julian Togelius

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Source URL: fdg2015.org

Language: English - Date: 2015-12-23 05:20:35
26

The$Fifth$Workshop$on$Procedural$ Content&Generation&in&Games! (PCG%2014)! ! Co"located(with(the((9th!International* Conference(on(Foundations(of(Digital(

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Source URL: www.fdg2014.org

Language: English - Date: 2014-04-16 20:00:35
    27

    Combinatorial and Exploratory Creativity in Procedural Content Generation Joris Dormans Stefan Leijnen

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    Source URL: www.fdg2013.org

    Language: English - Date: 2013-07-26 11:46:55
      28Computational linguistics / Markov models / Platform games / Natural language processing / Corpus linguistics / N-gram / Procedural generation / Markov chain / Speech recognition / Natural language generation / Language model / N

      Linear levels through n-grams Steve Dahlskog Julian Togelius, Mark J. Nelson Computer Science Department

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      Source URL: www.kmjn.org

      Language: English - Date: 2016-06-17 09:59:01
      29

      1 Experience-Driven Procedural Content Generation Georgios N. Yannakakis, Member, IEEE, and Julian Togelius, Member, IEEE Abstract—Procedural content generation (PCG) is an increasingly important area of technology wi

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      Source URL: www.itu.dk

      Language: English - Date: 2011-09-03 02:16:25
        30Brain / Emotion / Feeling / Limbic system / Subjective experience / Mood / Affect / Facial expression / Psychological theories / Microexpression / Affective computing

        Growing on the Inside: Soulful Characters for Video Games Rafael Bidarra, Robert Schaap and Kim Goossens Abstract— Procedural generation techniques effectively help to reduce the huge content production costs in curren

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        Source URL: game.itu.dk

        Language: English - Date: 2010-08-10 12:41:00
        UPDATE